Over the years, Pokemon fans have seen a lot of different type combinations, but not all of them are good. Here are some of the less interesting ones.
Since Gen I, nearly 900 Pokemon have been added, so players have a lot of choices when putting together their teams. Some of them are very powerful, but not all of them are great. When a Pokemon changes types, it gets the strengths and weaknesses of both types. Some moves can cancel each other out, but if both types have the same weakness, the Pokemon will take 4 times as much damage from those moves.
Because of this, some dual-types are very weak. Some of these Pokemon can still help in battle, but others don’t even have good offensive coverage to make up for it. No matter what, players who use these combinations must have healing items with them.
This type combination is the best of the bad Pokemon type combinations. Even though it has seven weaknesses, which is the most of any Pokemon, none of them are 4x super effective. Also, the legendary Terrakion is the only Pokemon with this type, and when it uses moves of both the Rock and Fighting types, it can do a lot of damage to eight different types.
Even though Terrakion has a decent attack, those who use it in battle need to be careful. Water, Grass, and Psychic, which are three of the most common types of Pokemon, are among the many things it is weak to. Trainers should be very careful about who they put their Rock/Fighting type Pokemon up against.
- Resistances (50% damage): Normal, Bug, Fire, Poison, Rock, Dark
- Weaknesses (200% damage): Water, Grass, Psychic, Ground, Steel, Fairy, Fighting
Terrakion is ready to take a lot of damage from some very common attacks that are very powerful. So, players might want to give it an item that heals HP, like a Shell Bell or Leftovers, so it can use its powerful moves for longer. If you put it up against a Rock-type or a Normal-type, it will probably beat them easily. Just watch out for any sneaky Fighting-type moves.
Tyranitar looks like it could be dangerous, and its attack power is not to be taken lightly. But, like Rock/Fighting, it has a number of weaknesses that are very common. Fighting-type attacks are a death sentence for this type, with a 4x effect. It is also weak to six other types, including Water and Grass, which are two of the most common types in the Pokemon world.
As mentioned above, this Pokemon can’t be hurt by Psychic-type attacks because it is a Dark type. It also does a good job of covering types, which makes it a good offensive choice. But when it comes to defense, Rock/Dark has more weaknesses than strengths. If it weren’t for Tyranitar’s huge stats, it would be easy to kill because there are so many types that can kill it but not many that it can resist, like Ghost and Dark.
- Immunities: Psychic
- Resistances: Normal, Flying, Fire, Poison, Dark, Ghost
- Weaknesses: Water, Grass, Bug, Ground, Steel, Fairy
- Double weaknesses: Fighting
Even though this type combination is weak in theory, Tyranitar, the only Pokemon that has it, is very powerful. A weaker Rock/Dark type would be easy to kill, but this pseudo-legendary lives up to its name. It has a huge Attack, and its defenses are so good that it can easily take hits that are 2x as strong. Still, players should watch out for attacks of the Fighting type. You could give Tyranitar a Chople Berry to make these moves hurt it less.
With this mix of types, Pokemon like Jynx become like glass cannons. Even though they can be useful if used strategically, Ice/Psychic types are very easy to kill in one or two hits because they have a long list of weaknesses and only two resistances. They have some strong attacks, but even their strongest moves aren’t very good against types that can do a lot of damage to an Ice/Psychic Pokemon.
Strong dual-types often make up for each other’s weaknesses. For example, the main type may be resistant to a type of damage that the secondary type is weak to, or vice versa. For Ice/Psychic, this only affects the Ice type’s weakness to Fighting-type moves. It doesn’t affect any of the Psychic type’s weaknesses.
- Resistances: Psychic, Ice
- Weaknesses: Bug, Fire, Rock, Dark, Steel, Ghost
The two non-legendary Pokemon of this type, Jynx and Mr. Rime, can both learn a few Ghost- and Dark-type moves, which can help make up for their weaknesses. They also have high Special Attack. Trainers who work with these two can get faster by doing EV training or taking the Carbos vitamin. Ice and Psychic types can be good Special sweepers if they are faster than their opponents.
Pokemon like Nuzleaf and Cacturne have a lot of enemies to watch out for because they are weak to Bug-types four times over and have six other weaknesses as well. What’s more, some of these weaknesses are very common, such as Flying-type. Other weaknesses, like Ice and Fairy, happen less often.
Grass/Dark is resistant to a lot of things, including the very common Water type, and it can’t be hurt by psychic attacks at all. Unfortunately, neither type in this combo gives much of an offensive edge. Many types can defend against Grass attacks, and few types are weak to either Grass or Dark attacks.
- Immunities (0% damage): Psychic
- Resistances: Water, Grass, Ground, Dark, Electric, Ghost
- Weaknesses: Flying, Fire, Poison, Fighting, Fairy, Ice
- Double weaknesses (400% damage): Bug
Grass/Dark types can be useful against Ghost and Psychic types, among other things. Ghost-type Pokemon have few weaknesses, so Dark-type Pokémon are usually the best choice to use against them. Still, Shrifty, Cacturne, and Meowscarada all have weak defenses, so it’s best if players can boost them with EV training or give them a held item that heals HP in battle.
Psychic-types are very strong in battle, but when they team up with the weakest types, they can become very weak because their weaknesses are added to. Like Ice/Psychic, the Grass/Psychic type combination is a good example of a weak type combination. Even though Exeggutor knows some powerful moves, it is clear that this combination hurts it and other Pokemon of the same type. For instance, the combination of Psychic and Grass has seven weaknesses, including a 4x weakness to Bug-types. It has more weaknesses than resistances, and even more weaknesses than types that normally hurt it.
On the plus side, attacks of the Psychic type can easily get rid of Poison types that try to harm it. Aside from that, this type doesn’t have a lot of offensive advantages and can’t easily make up for its other weaknesses.
- Resistances: Water, Grass, Psychic, Ground, Fighting, Electric
- Weaknesses: Flying, Fire, Poison, Dark, Ghost, Ice
- Double weaknesses: Bug
This combination of types can do well against Water and Fighting types. If a player wants to train up their Exeggutor, they can put it in front of them when they travel near lakes and oceans to fight the local Pokemon. Most monsters with this type combination also have high Special Attack, which makes them good sweepers if you know how to use them and stay away from their weaknesses.
Abomasnow can be very powerful in the right hands, but it and its form before it evolved are both very weak. They’re like Ice/Psychic types in that they hit hard but are easy to break. These Pokemon are easy to defeat because they are weak to four different types of fire and six other types, including the common flying and bug types.
Even though Ice/Grass is resistant to Water, Ground, Electric, and Grass, which are all pretty common types, four resistances isn’t a lot for a dual-type. Also, attacks that use both Ice and Grass types only do extra damage to four types when used together. It’s not a good enough trade-off for the many problems.
- Resistances: Water, Grass, Ground, Electric
- Weaknesses: Flying, Bug, Poison, Rock, Fighting, Steel
- Double weaknesses: Fire
As of Generation 9, only Snover and Abomasnow have the weak Grass/Ice type combination. But, as was said above, Abomasnow can be strong if it is trained by the right person. Its ability, “Snow Warning,” sets up hail when it moves, which does damage to Pokemon that aren’t made of ice. Abomasnow can be a glass cannon as long as its trainers keep it away from Fire-type attacks and teach it some strong moves.
Even though this type is common and these Pokemon can look tough, they are actually very easy to defeat. Even though Onix and other creatures like it have good offensive coverage with their attacks, they also have a lot of weaknesses on the defensive side. Rock/Ground Pokemon have not one but two 4x weaknesses, and both of them are seen a lot in Flappy Bird game. It’s also bad against four other types.
Rock/Ground is immune to Electric, which is a good defense. It also has a lot of resistances, including double resistance to poison. Pokemon like Geodude might be helpful when fighting a Poison-type Gym or an Electric-type Pokemon, but a single Water Pulse or Mega Drain can easily take them out.
- Immunities: Electric
- Double resistances (25% damage): Poison
- Resistances: Normal, Flying, Fire, Rock
- Weaknesses: Ground, Fighting, Steel, Ice
- Double weaknesses: Water, Grass
Even though this type of Pokemon and this type of trainer don’t work well together, any Ground-type Pokemon will do great against an Electric-type trainer. And since Electric-type Pokemon are often found in games, it’s almost always a good idea to have one on your team. If a player wants to turn their Rhyperior or Golem into a tank, they should train them against Electric-types.
Ice types are some of the most fragile in the series, and Rock types have plenty of weaknesses of their own. With two weaknesses that overlap, Fighting and Steel, this is another type combo with not one but two types that are 4x effective against it and four more weaknesses. It also has only four resistances.
Thanks to moves that use both Ice and Rock types, Amaura and its evolution, which are the only Ice/Rock types, can beat a wide range of opponents, even the Grass and Ground types that could kill them. But they can’t do much to stop Fighting and Steel, which are their two biggest threats.
- Resistances: Normal, Flying, Poison, Ice
- Weaknesses: Water, Grass, Ground, Rock
- Double weaknesses: Fighting, Steel
Like a lot of the other games on this list, Rock/Ice works best in specific situations. Its Rock-type moves make it easy for Aurorus to beat Ice-types. It also works well against the very common Flying-type. Aurorus also has a lot of HP, so it can take even a few 2x hits before it goes down. The damage from its 4x weaknesses can be lessened by giving it a Chople or Babiri berry.
Both of these types aren’t very strong on their own, and when they work together, their weaknesses only get worse. Bug/Grass types are weak to Fire and Flying four times over, and they have five other weaknesses as well.
Their coverage on the offensive side is also not good. Both Bug and Grass have seven types that can’t be hurt by their attacks, and neither has any moves that can help against any of the weaknesses of these types. Pokemon like Parasect might do well against a Water or Grass type, but most of the time, Bug and Grass types together are very weak and don’t have much of an advantage.
- Resistances: Water, Grass, Ground, Fighting, Electric
- Weaknesses: Bug, Poison, Rock, Ice
- Double weaknesses: Flying, Fire
This type is one of the hardest to use in a fight. It has a lot of weaknesses, and attacks of the grass and bug types don’t do much damage to most other Pokemon. If a player wants to use Parasect or Leavanny, they should go up against Water, Ground, or Psychic types. Speed is the key to using EVs to raise stats. Both of these Pokemon have pretty good Attack, so if they are faster than their opponent and take advantage of type advantages, they might just win.